THE 2-MINUTE RULE FOR CLERIC

The 2-Minute Rule for Cleric

A creature takes 2d6 destruction over a failed help you save, and 50 % just as much problems on a successful 1. The damage improve to 3d6 at sixth amount, 4d6 at 11th, and 5d6 at 16th level. right after utilizing your breath weapon, You can not use it once again till you entire a brief or extended rest. HBInstead, you could make use of your breath

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